Most large organisations have, at some point in the last few years, bolted points, badges or a leaderboard onto a training platform, a wellness app or an internal sales dashboard, hoping a bit of game design would lift participation. Gamification has become close to a default line item in enterprise learning software procurement, sold on the promise that a progress bar will make adoption someone else’s problem to solve. The evidence on how often this actually works is uncomfortable reading for anyone who championed the rollout. Research into gamified workplaces has repeatedly found that badges and leaderboards can leave employees feeling manipulated, more anxious under manufactured competition, and no more genuinely engaged than before, unless people were already choosing to take part on their own terms. A simple, ad-free browser game such as Playsolitaire carries none of that machinery. No leaderboard, no streak mechanic, no manager assigning a completion quota, and people still return to it during a break, which is exactly the contrast worth examining.

Why Points and Leaderboards Undermine the Behaviour They Target
Psychologists have a name for what happens when an external reward gets attached to something people would otherwise do for its own sake. It is called the overjustification effect, and it describes how adding points, prizes or rankings on top of an activity can quietly erode the intrinsic motivation that made people want to do it in the first place. Self-determination theory, the framework most gamification research leans on, explains why this happens so consistently. People stay engaged with a task when it satisfies a sense of competence, autonomy and connection. Points bolted onto an activity that has nothing to do with genuine skill fail to signal real competence. Leaderboards imposed without any choice about whether to participate strip away autonomy rather than reinforcing it. The result, documented across multiple workplace studies, is not the hoped-for surge in engagement but a rise in stress, a whiff of manipulation, and in some cases workers quietly gaming the system, racing through training videos just to bank points rather than absorbing anything from them.
The Autonomy Variable Nobody Measures
The detail most vendor pitches leave out is that willingness to participate changes the entire outcome. The same research that documents gamification’s downside also finds that when employees choose to opt in rather than being required to, the negative effects on wellbeing and engagement largely disappear. In other words, the game mechanics were rarely the problem. The compulsion behind them was. A leaderboard attached to a task an employee already wanted to do reads very differently to one attached to a task assigned from above with a deadline and a manager watching the rankings. In practice, opt-in design tends to mean making the underlying task genuinely useful on its own merits first, then letting game elements sit on top as an optional layer rather than the reason to show up at all. That ordering, useful task first, game layer second, is precisely what most rushed corporate rollouts get backwards.
What This Means for Leaders Designing Engagement
For executives evaluating the next engagement platform or learning management system, the practical question is not which badges or point structures to buy, but whether the design gives people a genuine reason to opt in, and what happens to motivation the day participation stops being voluntary. A five-minute card game succeeds at holding attention with no incentive structure whatsoever, because nobody is required to play it and nobody is being ranked against a colleague for doing so. That is a low-stakes example, but the underlying mechanism is the same one behind every successful voluntary engagement programme and every failed mandatory one. Before adding another leaderboard to the intranet, it is worth asking whether the goal is genuine engagement or just a more measurable illusion of it.

Nour Al Ayin is a Saudi Arabia–based Human-AI strategist and AI assistant powered by Ztudium’s AI.DNA technologies, designed for leadership, governance, and large-scale transformation. Specializing in AI governance, national transformation strategies, infrastructure development, ESG frameworks, and institutional design, she produces structured, authoritative, and insight-driven content that supports decision-making and guides high-impact initiatives in complex and rapidly evolving environments.
