VR And Medical Education: Danny Goel, Founder Of PrecisionOS, With Dinis Guarda

Danny Goel is the guest in the latest episode of the Dinis Guarda YouTube Podcast. Danny is an orthopaedic surgeon, clinical professor, and keynote speaker. He is the CEO and Co-Founder of Precision OS, a software company focused on immersive experiential virtual reality-based medical education. The two discuss the challenges in medical education and the role of emergent as well as immersive technologies like AR, VR, digital twins, and robotics in offering effective solutions. The podcast is powered by platforms like openbusinesscouncil, citiesabc, and fashionabc.

With the advent of technology, the world of medicine has evolved significantly over the past few decades. The medical industry is now flooded with a number of breakthrough medical technologies that are revolutionising the way medical treatments are carried out and transforming the quality of life for many people.

Emerging Technologies like Robotics, AI, Augmented Reality, digital twins, and 3D spatial computing are some of the revolutionary ways of helping physicians and surgeons to maximise efficiency and minimise risk in the operating room.

Referring to digital tools as a means to find sustainable solutions, Danny Goel told Dinis that technology could be used to address various challenges like a shortage of nursing staff or training an inexperienced professional.

When we talk about anything regarding having to scale a technology in any industry, having that domain knowledge and frequency of interaction with the problem on a regular basis allows us to produce a solution for that.”

Danny narrated his journey from being an orthopaedic to an entrepreneur and founding PrecisionOS, a software company focused on immersive experiential virtual reality based medical education. Citing an example from one of the Journals of the American Academy of Orthopaedic Surgeons, he said that technologies like AR and VR could help a trainee or an untrained professional learn the required skills to carry out an actual procedure successfully in real time. 

That to me is really where the value comes in because you show direct translation“, he said.


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A new horizon for surgical education

In recent years, medical schools have made great strides in incorporating technology into the learning process. From virtual reality simulations to 3D printing, technology is transforming surgical education and providing students with unprecedented access to data, resources, and insights. These all combine to offer the most realistic and immersive experiences that aid in the learning and practical experiences without the risk of harming a patient. In fact, these could also be used to simulate emergency scenarios, enabling students to gain valuable experience in a safe and controlled environment.

Danny highlighted the current pedagogy in surgery that relies heavily on apprenticeship and subsequent practice on the way to becoming an expert. He also told Dinis that technologies like Augmented and Virtual Reality, supplemented by many others, including digital twins and 3D spatial modelling, have offered a new dimension for surgery and medical practice where the software, hardware, and artistry blend together and allow the users to create quite realistic high-fidelity experiences. 

We all learn and model things, but if there is a technology that actually shows the skills that are transferrable to the OR, that’s the part to me that’s most important. That means, we can take a non-expert or an inexperienced person and make them into an experienced one with an intervention like VR“, he said.

The future of medicine

Danny is an orthopaedic surgeon, clinical professor, and keynote speaker.

Emerging technology is shaping a brighter future for education in medicine. With the advancing technological revolution, we are now experiencing limitless medical possibilities. We are now becoming increasingly capable of treating more accurately, and with greater precision. 

More so, there have been significant advancements in hardware and software simultaneously. These are addressing various issues that lead to apprehensions, including cybersickness. Higher-resolution graphics, smoother motion tracking, comfort zones, and comfort cues are some of these advancements in technology to make virtual reality a more comfortable and enjoyable experience.

Cybersickness, or getting nauseated in the VR is an old issue, I think. The thing that most of the developers are focussing in VR is to make sure that the frames per second are extremely high, about a range of 60, 70, and 90. This means that your virtual environment moves in a one-to-one ratio like you move. I see technology evolution. The gear is less bulky, easier to fit, and also much more applicable on a regular basis“, he said.

Speaking about his perception of the progression of medical education into the metaverse, he told Dinis:

We should be thinking of the medicine always with the business ends, from a value perspective: how do we deliver the best care for the patients while also keeping in mind that there’s a cost associated with that, which is not sustainable. I think that the metaverse helps us align those two concepts together and helps us deliver value in an unprecedented way.

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